There has been a lot of talk lately about recruiting in Second Life, mostly sparked by this press release from TMP Worldwide. (Yup, we even ran a couple on ERE.net.)
The latest is an article in the March 8 issue of the Classified Intelligence Report that highlights the efforts of IBM, TMP Worldwide and Semper International to use the service to recruit.
For the uninitiated, Second Life is an Internet-based virtual world which allows its Residents to create avatars and interact with one another, exploring, building homes, and interacting socially with the avatars of others. It's been use by pundits as one of the primary examples of the "Next Net" - a possible indicator of how people will use the Internet to interact in the future.
We have a tendency in the recruiting profession to glamorize new technologies - mostly because the vendors in the space use new technologies to differentiate their services and prove that they "get it". Just because a service is popular, doesn't mean that it is a great recruitment tool.
Maybe Second Life will one day perform, but its just not there yet. This is true for several reasons:
Second Life is much smaller than advertised. While Second Life has over 4 million accounts, which sounds impressive, only between 17,000 and 35,000 are online at any given point in a given day. It's a huge difference - like thinking that you have access to a population that is double that of Houston, Texas, only to find one about the size of Rosenberg, Texas instead.
The Residents of Second Life are not there to be recruited. Second Life is an immersive social network, one that mimics real life. The Residents are going about their business, just as you would in real life. They are virtually building houses, buying things, having sex, playing games, and sunbathing. How many of those people are interested in going toTMP's Island to discuss employment opportunities?
How many Residents know that employment opportunities in Second Life exist? Aside from the TMP press release, what have these companies done to promote their presence on Second Life? And if that presence has to be promoted in order to be useful, then wouldn't that time and money be better spent promoting something that has a potential audience of more than 35,000?
In short, it looks great on a press release to say that you are recruiting in Second Life, but what does it really mean? Perhaps IBM, one of the strongest brands in the world, has had some results with their presence because their presence extends beyond recruiting and technology professionals seek them out, but who on Second Life is actually searching for TMP or Semper International?
So I'm in Matt's camp on this one. I'm a betting man, and I'll lay odds that if TMP or Semper International have had any real hires from their efforts, they are utterly insignificant relative to other sources of hire. I'm open to the idea that I'm wrong on this one, and that Second Life really is the second coming, but I'll have to see some real numbers from one of the companies actually using Second Life to recruit first.
Cool press release though.
Acknowledgments: Most of the numbers about Second Life in this post were taken from the Second Life entry on Wikipedia. The picture of IBM Recruiting sign on Second Life is courtesy of betsyweber, who also has a lot of other screen captures of Second Life on her Flickr account.
